A shielded room specifically designed for a junct to take his/her Kill without external nageric interference.

In civilized junct society, it is considered polite not to allow the peripheral nageric field perturbations from a Kill event to splash over Simes going about their own business nearby.  The insulation of the Killroom prevents affecting other Simes with one's private business. 

(Source:  Index card fileFirst Channel) --  Syrus Farris' Genfarm has a Killroom where simes Kill Gens for their selyn.

Gen wore yawal, a clean white smock, collar and chair fastened high on the wall.  Gen waits, seated or standing.  There is a couch in the room and a coverlet to cover the body after transfer (Kill) and a signal cord to pull to summon the attendant after the Kill. 

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