(Source: Index card file. House of Zeor) Gen towns have walls and apparent defenses. Gen treatment of sime prisoners --- day and night questioning, sometimes lasting a month, until the prisoner died of attrition --- given nothing to eat or drink, and constantly wearing retainers.
Gens used rifles on raids --- range was less than the sensing range of a renSime. Raiders used well-coordinated infighting teams against individual riders --- composed of 4 simes. Confuse the horse, one vaults up behind victim and disarms him. The third Raider pulled a complex harness over the victim's head. With the help of the 4th sime, got the victim to the ground, blindfolded --- Killed the first few to panic the other riders --- Simes in hard Need led the group --- attacked key point man first --- weeds out the irresponsible and weaklings among the Raiders --- many casulaties in first attack.
Gen sharpshooters did pick off Raiders.